Sound Effects (SOUND_*)

93 sound effects (indices 0–92) plus a special movie sound marker (99). Defined in include/def.hpp. Asset files are in gamefiles/SOUND/. File names use uppercase for indices 0–65 (SOUND000.BLPSOUND065.BLP) and lowercase for indices 66–92 (sound066.blpsound092.blp). Music tracks are MUSIC000.BLPMUSIC009.BLP (10 tracks).

UI and Menu

ConstantValueDescription
SOUND_CLICK0Button click
SOUND_ERROR27Error / invalid action

Movement

ConstantValueDescription
SOUND_JUMP022Low jump
SOUND_JUMP11Medium jump
SOUND_JUMP22High jump
SOUND_JUMPEND3Land on stone
SOUND_JUMPTOC4Hit stone (footstep)
SOUND_TURN5Turn around
SOUND_FALL8Falling
SOUND_NEW9Respawn
SOUND_UP20Partially unused (L+R+Down press)
SOUND_LOOKUP21Looking up

Footstep Variants (Surface Type)

SurfaceJUMPENDValueJUMPTOCValue
WoodSOUND_JUMPENDb78SOUND_JUMPTOCb79
MetalSOUND_JUMPENDm80SOUND_JUMPTOCm81
CaveSOUND_JUMPENDg82SOUND_JUMPTOCg83
SlimeSOUND_JUMPENDo84SOUND_JUMPTOCo85
PlasticSOUND_JUMPENDk86SOUND_JUMPTOCk87
CheeseSOUND_JUMPENDf88SOUND_JUMPTOCf89
GrassSOUND_JUMPENDh90SOUND_JUMPTOCh91

Character Reactions

ConstantValueDescription
SOUND_VERTIGO6Vertigo "whoops" (edge)
SOUND_DOWN7Look down
SOUND_BYE32"au au" farewell
SOUND_JUMPAIE40Headache "aie!"
SOUND_OUF146Exit water "phew"
SOUND_OUF247Scared "huaaaahhhhh!"
SOUND_OUF348Stop moving crate "gahh!"
SOUND_OUF449Shriek / heartbeat
SOUND_MOCKERY65Mockery taunt
SOUND_PATIENT37Patience expression

Helicopter

ConstantValueDescription
SOUND_HELICOSTART15Helicopter starting
SOUND_HELICOHIGH16Helicopter in flight (high RPM)
SOUND_HELICOSTOP17Helicopter stopping
SOUND_HELICOLOW18Helicopter low speed

Jeep

ConstantValueDescription
SOUND_JEEPSTART28Jeep starting
SOUND_JEEPHIGH29Jeep at speed
SOUND_JEEPSTOP30Jeep stopping
SOUND_JEEPLOW31Jeep slow

Water

ConstantValueDescription
SOUND_PLOUF23Big water splash
SOUND_BLUP24Underwater bubble
SOUND_SURF25Inhale at surface
SOUND_DROWN26Drowning
SOUND_TIPLOUF64Small water splash

Crate and Bar Interactions

ConstantValueDescription
SOUND_PUSH38Pushing crate
SOUND_POP39Pulling crate
SOUND_RESSORT41Spring bounce
SOUND_SUSPENDTOC34Grab bar
SOUND_SUSPENDJUMP35Pull up from bar
SOUND_SINGE36Singed

Power-ups

ConstantValueDescription
SOUND_STARTSHIELD42Shield activates
SOUND_STOPSHIELD43Shield deactivates
SOUND_STARTPOWER44Lollipop activates
SOUND_STOPPOWER45Lollipop deactivates
SOUND_SUCETTE50Lollipop lick sound
SOUND_STARTHIDE62Cloud invisibility starts
SOUND_STARTCLOUD55Cloud begins
SOUND_STOPCLOUD56Cloud ends
SOUND_DRINK57Drinking
SOUND_CHARGE58Charging up
SOUND_ELECTRO59Electrocution

Combat and Bombs

ConstantValueDescription
SOUND_BOUM10Explosion
SOUND_FIREOK52Tank fire successful
SOUND_FIREKO53Tank fire failed (ratchet)
SOUND_GLU51Glued sound
SOUND_TAKEGLU54Picking up glue
SOUND_BLITZ69Lightning buzz
SOUND_ECRASE70Squished

Collectibles and Goals

ConstantValueDescription
SOUND_TRESOR11Treasure collected
SOUND_EGG12Egg collected
SOUND_LASTTRESOR19Last treasure collected
SOUND_ENDKO13Level lost
SOUND_ENDOK14Level won
SOUND_ANGEL74Angel sound "uie uie"

Doors, Keys and Level Mechanics

ConstantValueDescription
SOUND_DOOR33Door creak
SOUND_TELEPORTE71Teleport
SOUND_BRIDGE172Bridge falling
SOUND_BRIDGE273Bridge reappearing
SOUND_SCIE75Saw cutting
SOUND_SWITCHOFF76Switch turned off
SOUND_SWITCHON77Switch turned on

Multiplayer Personal Bombs

ConstantValueDescription
SOUND_PERSOTAKE60Picking up personal bomb ("wow!")
SOUND_PERSOPOSE61Placing personal bomb (evil laugh)

Inversion

ConstantValueDescription
SOUND_INVERTSTART66Controls inversion begins
SOUND_INVERTSTOP67Controls inversion ends

Hovercraft and Misc

ConstantValueDescription
SOUND_OVERSTOP68Hovercraft stall
SOUND_FOLLOW92Homing bomb "be-be-beep"
SOUND_MOVIE99Movie/cutscene marker (not a real sample)