Reference Index
Complete reference tables for all constants, enums, and data structures
defined in include/def.hpp and include/decor.hpp.
All content migrated from DOC.md.
Action Codes (ACTION_*)
All 87 character animation/behavior states.
Object Types (TYPE_*)
All 203 moving object types — enemies, bombs, vehicles, items, effects.
Sound Effects (SOUND_*)
All 93 sound effect constants plus music marker.
Game Phases (WM_PHASE_*)
All 60+ game phase constants for screen/mode control.
Image Channels
The 15 DirectDraw render channels and their asset files.
Data Structures
DescSave, MoveObject, NetPacket, NetMessage, DescFile, Cellule.
Compile Flags
All compile-time feature flags and SEC_* power-up states.
Game Constants
Dimensions, limits, scrolling, and character offset constants.