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Reference Index

Complete reference tables for all constants, enums, and data structures defined in include/def.hpp and include/decor.hpp. All content migrated from DOC.md.

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Action Codes (ACTION_*)

All 87 character animation/behavior states.

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Object Types (TYPE_*)

All 203 moving object types — enemies, bombs, vehicles, items, effects.

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Sound Effects (SOUND_*)

All 93 sound effect constants plus music marker.

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Game Phases (WM_PHASE_*)

All 60+ game phase constants for screen/mode control.

🖼️

Image Channels

The 15 DirectDraw render channels and their asset files.

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Data Structures

DescSave, MoveObject, NetPacket, NetMessage, DescFile, Cellule.

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Compile Flags

All compile-time feature flags and SEC_* power-up states.

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Game Constants

Dimensions, limits, scrolling, and character offset constants.